Advanced Digital Asset Creation Summative
Table of Contents
1. Pitch - May. 26th
2. Project Timeline - May. 27th
3. Production - June. 9th
4. Final Project - June. 16th
2. Project Timeline - May. 27th
3. Production - June. 9th
4. Final Project - June. 16th
1. Pitch
For the summative I shall be creating concept art for a game, this will be including background designs, character designs, interface designs, etc. The main theme of the game will be horror/gore. The name of the game is Cursed, and will be played through first person perspective. The main objective of the game is to exit the building before you lose your sanity. [cut scene] A building has been put out for sale and you go to the house to tour it. You look around the entrance of the house calling out if anyone was home, but no one answers, as you slowly walk in, the door closes shut. [/cut scene] Throughout the floors of the game you will encounter monsters that you can run and hide from, as the game progresses you will be seeing more and more monsters, but they aren't actually real, you'll have to tell which one is fake and which monsters are real; to do this you'll have to run to a room which has a mirror, stare at the mirror and the fake monster will disappear. To prevent seeing fake monsters and wasting your time running to a room and staring a mirror, you'll have to find the medicine which will prevent your sanity from getting worse for a short amount of time.You can tell how much time you have until your sanity reaches the danger levels by a bar in the interface. There will also be a minimap which will only show the areas in which you walked through already. There will also be an inventory that will be accessible through the interface. Another item that can be found throughout the game will be notes which give hints and tasks to help escape the manor.
2. Project Timeline
1. Create art asset list - May 27
2. Create sketches - May 30
3. Create digital logo and background/enivronment, interface, protagonist, antagonist, items - June 6
4. Clean up designs - June 10
5. Add colour and finishing touches - June 13
6. Create multimedia package - June 16
3. Production
Art Asset List
*Complete*
*In-Progress*
*Incomplete*
Characters
Monsters
Scary Girl (Walking upside down on all fours with a mouth on it's stomach; full body turn around + head turn around)
Messed Up Man (Mutilated face and body; full body turn around + head turn around)
Creepy Ghost Girl (creepy face, circle eyes, smile from ear to ear, wearing all white; full body turn around + head turn around)
Protagonist
Johnson (new business man wearing a suit; full body turn around + head turn around)
Environment
Shelf
Second Floor Hallway
Logo
"Curse" text
Opening Screen
Items
Medicine/Pills
Notes
Mirror
Interface
Minimap
Menu
Loading Screen
Sanity Bar
4. Final Production
Final Thoughts
Wow! What a year, and what a way to end this class. Very very very stressful, but well worth. During the summative, I've learned so much like time management or how things will never ever turn out how you originally want it. In this summative I wanted to create concept art for a game like Outlast or the Silent Hills P.T, but I was just so busy and still had trouble with time management; this lead to my change of style for the game. Although it wasn't as I first thought of it as, it grew on me and I began to like it. Not only did I just learn from the summative, but throughout the whole class, I found out what I liked and what I didn't in terms of making assets, I learned that creating assets wasn't just about drawing characters, but assets are like... the entirety of a game. There's so much that I was oblivious to, that I didn't know; I came to this class thinking that I would be able to just draw concept art for games, well I was somewhat right. This summative contains skills that I already had and new skills that I learned in the class and put them to use. If I had more time to focus on just the summative activity and not catching up on other activities, I'm pretty sure this would have turned out way better in my opinion. Not only in this summative, but in everything I do, I always find myself not being able to focus on one thing, there is always too much on my plate, and often, I become overwhelmed, tiring myself and regretting it. This summative is another lesson to me to not to take more than I can handle and to manage my time more properly. I've also been told that I focus too much on presentation/perfection and that it hinders me from getting more done. I know that I try to make everything as best as I can and that I end up spending more time than I should; and so, in this summative I didn't try and perfect things and left some stuff to give it that rough look. This was a very stressful and tiring journey, but now it's come a close and I enjoyed learning more, and hope to continue learning. This summative is probably the best that I can do as an asset creator in such a short amount of time while work on other projects. Although this journey had its negatives, I thoroughly enjoyed the class and summative. I hope you enjoyed looking over this Summative project as much as I enjoyed creating it.